Collision model problem in Viz

In some cases, the bin in the workstation is not a perfect cuboid, like an inverted trapezoid. But the scene model section in Viz only provides the choice of the cuboid bin. For cases like this, how can we make the bin model in Viz?

The approach you choose depends on whether you intend to implement dynamic bin functionality.

If dynamic bin functionality is not needed, simply use four cuboids to construct the walls of the bin, as shown in the image:

If dynamic bin functionality is required, ensure that the four walls are part of the bin’s subset (appears as: bin + Cuboid*4).

Alternatively, you can opt for a custom model.